In Chaos Reigns a player must manage a limited amount of resources which will be used to purchase buildings and units. The player must then micromanage their units to move around a map and fight their opponents who are ultimately trying to achieve the same thing. The player who best manages their resources, efficiently builds their units and manipulates their special abilities, reacts strategically to what their opponent is building and makes the best tactical decisions, will win the game.

A player wins the game by using their units to destroy an opponent's base. Every player must protect their own base from destruction while seeking out their opponent. Every building in the opponents base must be destroyed in order to win the game. A player must set their units to attack each building in their opponents base. These buildings have health which will regain over time and can be rebuilt if destroyed. If all buildings reach zero health however without being rebuilt that player looses the game.



Each player recieve one base which contains 5 ruins. These ruins can be built into any combinations of 5 buildings. Each building costs a varying amount of resources and can only be built if the player has enough of the required resources. Buildings have one main function; to produce units. Once a building is constructed it will be operational to start training units. Each building has 3 unique units to choose from.

The barracks consists of units who rely mainly on physical damage as opposed to magic. They are warriors who do not posses any divine abilities apart from their lion hearted courage, endless stamina and practiced prowess with their weapons.

Mercenary - Close ranged hardy combatents who will viciously defend their comrades in battle.
Tracker - Quick and deadly, these long ranged hunters will bring down their prey from afar.
Warden - Riding atop a stout creature of stone these fierce leaders command their troops with unwavering calm.

The sanctum consists of three characters all of whom posses magical abilities. These Mancers have trained hard to reach the full potential of their abilities and study mouldy old texts for countless hours every day. They hope to someday unlock the ancient secret that will allow them to understand what the ancients did and be able to rid their land of the Void

Runemancer - Born with potent powers, these mancers study a magic language imbued with ancient secrets.
Geomancer - Drawing energy from magical crystals these mancers unleash unknown furies buried deep within the earth.
Battlemancer - Trained in the art of war and working closely on the front lines these mancers have warped their powers to better serve them in combat.

The brewery contains some of the brightest minds that have been given an opportunity to flourish since the Void has destroyed the world they once knew. Laughed at and made fun of for their wild inventions in the old world these characters have made names for themselves in the battle against the Void and have proved that the power of the mind is not something to be taken lightly.

Alchemist - Denied entry to mancers schools because of their lack on inborn power these eccentric men and women experiment with dangerous elements in the hopes of one day harnessing a power which overwhelms their rivals.
Architect - These bright minded, quiet individuals have produced many contraptions since the dawn of the Void and have plans for many more.
Shaman - A small sect of healers who believe every life lost is only strengthening the Void.

The ancients left being many secrets, one of which their children have been able to manipulate to their own design. Using magic infused boulders the inhabitants have managed to construct massive golems which are brought to life with their meagre knowledge of magic and used to batter at their enemy’s gates

Siege Golem - Magically forged by the mancer schools, these great beasts may be slow but they've been known to level cities.
Transport Golem - Infused with rune magic and crystals these mammoths of stone can carry warriors safely through the Void.
Sentinel - These self-aware creatures are loyal to their creators and want to end the war so that they may explore the life they have been given.

Everyone was affected by the Void differently and the ones who died outright are sometimes considered to be the lucky ones. Inside the Triad many dark secrets are kept including those who have been found a way to embrace the Void yet hold on to a thread of their sanity. These characters are only unleashed in times of dire need, though that seems to be almost daily for these people

Wraith - The Void drives all that it touches insane, except for a cursed few who are able to grasp onto a shred of their humanity. These menaces totter on the brink of madness and terrorize the battlefield with the power of the Void.
Spartan - Castaway's from whispered mountain sanctuaries, these devote monks battle the Void with an unnatural calm.
Tempest - Rare elemental magic has been known to spark in young mancers, its chaotic force overwhelming their young minds. Tempests are carefully shielded until the need is great enough to unleash their destructive power on the world.